3/21/2023 0 Comments Daz studio gozAs we activated the Morph Target at the beginning of the process, it still remembers the initial state of the necklace and now it applies it to the unmask (right side) of the object. With the necklace half masked, go to the Morph Target menu of ZBrush and slide the Morph property all the way to the right. Now dis-activate symmetry (again hotkey x) and mask the left half part of the necklace (MaskRect is a good brush to use for this). Now have a front view (you can use shift while rotating the camera to ‘lock’ it to the front view). First of all hide all other sub-tools except the morphed object. Unhide the main figure and make the final adjustments.ĩ. Of course the same changes will be done in the right side due to the X Symmetry activation.Ĩ. With the move brush I try to mach the original Object to the shape of the distorted object, for the left side. In this stage I also activate Transp from the toolbox to make all other objects Transparent so I can work better and maybe hide the figure.ħ. You can check in the Transform menu for the active symmetry axis. With the Test_Necklace_B_Original (our un-distorted object) selected we activate Store Target/MorphMT from the ZBrush side menu and the X Symmetry (hotkey x). You can do it by using GoZ or just export them and re import them in ZBrush.Ħ. Transfer all 3 items (1 figure and 2 necklaces) to ZBrush. We are gonna use it as a starting point.ĥ. ![]() Load another one time the object (necklace) in the scene, without any rigging. The property that is at 100% with the gray letters is the pJCMCollarUp_50_L, if you check in the label). (If you don’t know how to see the JCM that is active, select the necklace in the scene menu, go to the Parameters Tab and select Hidden -you have to be in the edit mode. If we are going to bend the Left Collar of the Genesis 3 at 50 degrees, the ‘ pJCMCollarUp_50_L‘ will fired up and the necklace will be distorted. In this stage I am gonna use Transfer Utility (Edit/Figure/Transfer utility) to transfer the necessary rigging from the G3 figure to the figure.ģ. First of all we need to have the object (necklace) in the scene. In my first example I am gonna use a necklace on a Genesis 3 Figure and I will show you how to make the two pJCMs that are needed for the left and right collar movement.ġ. Can this could be done? Yes! Lets see the next examples and show you the necessary steps ( you can find a video tutorial at the end of the article): Lets say that you have a prop that fire up a JCM for the left side of a figure and you want to make the exact mirrored morph for the right side of the figure, when the corresponding right JCM is fired up. ![]() I made some alterations as it makes it a little easier for me that way. ![]() I follow a workflow as Zev0 described it here in DAZ forums. This tutorial is addressed to DAZ’s PA’s or other content creators for DAZ Studio and you have to know some basic things about making wearable s for DAZ’s figures to follow up! This is a tutorial for advance level! In this tutorial I am gonna show you how to make symmetrical pJCMs for DAZ Studio, using ZBrush.
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