3/24/2023 0 Comments Humankind cheat engine![]() With that said, I still find SMAC to be one of the best games in the series, and there will always be a place in my heart for Civ II. city-states and their quests also introduces some of it, although they also add another (potentially interesting) strategical conduit to the game. And optimizing the great works stuff in general quickly turns into micromanagement. The archaeologists added in Civilization V: Brave New World require going all over the world (and generally hand-holding them), and the entire mechanic seems like a bit of an odd but more or less compulsory detour in the game. It's true that some of the changes in later Civs do also add further micromanagement. I haven't played the first Civ that much but I played a lot of Civ II, and I think it suffered from some of those issues as well. ![]() ![]() Having cities defend themselves at some level without having units stationed also reduces the need to micromanage their defences in some cases. Shifting the maintenance costs of units from individual cities to gold paid from the treasury also reduces micromanagement of those unit costs. (The addition of sea bases in SMAC seems like an interesting addition at first but accentuates this problem.) In SMAC the relationships with some of the AI leaders also tend towards more or less perpetual war which, with the high number of cities, I find frustrating since striking down or conquering a chronically belligerent neighbour requires capturing (or razing) a ridiculous number of individually insignificant cities. Since owning lots of cities essentially comes at relatively little cost in the older Civ games, towards the end the AI will have spammed cities in just about every nook and cranny. The main reason is the massive reduction in the number of cities and units in Civ V due to their high maintenance costs, and making individual cities matter more. I think Civ V in particular reduced micromanagement in certain respects to a degree where I now often find SMAC becoming tedious towards the end game. I think I might finally break out of my cycle with this one. I keep an old ipad on life support just to play it.īut yeah, the mainline Civ games have been (for me) a chance to pay $60 every few years, get excited, and be disappointed. It only runs on iOS 8 and below, and has been replaced in the store by Version 2 With Microtransactions and Pay To Win. Sadly because it's in the apple ecosystem you can't get it anymore. It stripped out manual terrain improvement entirely and left a really fun game behind. The other surprising exception is Civilization Revolution 1 for the iPad. Over the years I've probably played that even more than the original. ![]() The big exception is Alpha Centauri, which is essentially a Civ 2 remake with good automation of the boring stuff. None of them capture the original, but rather just add more and different crap to micromanage. Since then I've bought every new Civ as it came out and maybe played through two or three games before abandoning it. Added some more scripts, notably a Unlock Era Technologies script which you can select which era to unlock fully.I bought the original when it came out and, together with Master of Orion, it ate so much of my life that it added a year to my time at university.Please let me know which other pointers are unused/do not affect anything in-game so I can remove them as well. Added some scripts and removed some pointers that had no effect.Added in Inf Unit Health and some more selected unit pointers.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |